Posted by: redescape | August 13, 2007

Papervision3D :: Frustum (AWESOME LINK!!!)

I've not really had the time to sift through the sources for  
Papervision as much as I'd like so excuse the potentially uninformed  
question...

I've seen many of the demos that use more advanced materials such as  
lit shading, reflectivity, cel shading ,bump mapping, etc.  I don't  
seem to see any classes for any of these in the 1.5 release.  I'm  
aware these are probably very experimental right now but is it  
possible to achieve something simple such as smooth lit shading?  I  
can guess as to how to hack something together but given my timetable  
on client projects, I thought some of the code might already be  
available even if in simple form.

	I've checked out Away3D and was impressed but since my projects have  
already been utilizing Papervision it could be more work to switch APIs.

	Any help would be appreciated.

Author:Brian Gilbert

[Cont...http://www.suite75.net/lab/papervision3d/frustum/]


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