I've not really had the time to sift through the sources for Papervision as much as I'd like so excuse the potentially uninformed question... I've seen many of the demos that use more advanced materials such as lit shading, reflectivity, cel shading ,bump mapping, etc. I don't seem to see any classes for any of these in the 1.5 release. I'm aware these are probably very experimental right now but is it possible to achieve something simple such as smooth lit shading? I can guess as to how to hack something together but given my timetable on client projects, I thought some of the code might already be available even if in simple form. I've checked out Away3D and was impressed but since my projects have already been utilizing Papervision it could be more work to switch APIs. Any help would be appreciated. Author:Brian Gilbert
[Cont...http://www.suite75.net/lab/papervision3d/frustum/]

